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Aminet AMIGA CDROM (1994)(Walnut Creek)[Feb 1994][W.O. 44790-1].iso
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MF_HQ0_51beta.readme
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Text File
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1993-12-22
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3KB
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56 lines
Short: A HQ & Factory for MechForce
Type: game/misc
Uploader: huels@ftl.uni-duisburg.de
Author: huels@ftl.uni-duisburg.de
****** MechForceHQ 0.51beta ******
(C) Stefan Hülswitt 1993
This the third beta release of a new headquarters environment for the well known
MechForce program. Lets have a look on some special features of this package:
* All information (Unit, Character, Mech) display at a time.
* Can start MechForce out of the program, thereby saving and reloading Unit.
* Easy rearranging of the Unit.
* Much more informative user messages and possibilities to interact with the
program.
* Very clear and easy to use Mech factory.
* A function so sell and buy Mechs across different Units using a clipboard.
* A real function for the Medics.
* A Hall of Fame for dead Characters.
* Full multitasking, pulldown menus, shortcuts.
* Running on Kickstart 2.x and 3.x
* Including Orders, Maps, Mechs and Units
You like it? Then download the package and try it out !!
** Changes since version 0.50beta **
- Fixed some typos.
- Small rework of the manual.
- Hopefully fixed the 'repair-failed-all-money-lost' bug.
- Created a extra menu for preferences. This simplifies future expan-
sions.
- Added preferences for screenmode and colors. Hopefully this will fix
display problems (scrolling screen) on NTSC based machines.
- Reworked the enhancement of weapons. It's now harder to enhance
weapons. The prices climb faster if you enhance already good weapons.
- Added a retry button to the repair/healing requester. So you don't
have to click heal->hospital->character on every try.
- The calculation of the Mech weight tends to be more accurate in the
factory when adding/removing parts.
- New Units start with 5 millions to 10 millions c-bills.
- Fixed mech repair. Strange mech could cause huge (or even negative)
values to pay.
- Added an undo button to the skills/attributes requester. If you hit
undo, all actions are canceled and the Character gets back his
Character Points.
- Added a menu item to drop a Character without saving to disk, just
in case you create a Character with TO BAD attributes to keep him.
- Characters may now be killed, if a healing fails. There is a re-
quester to abort healing, if the Character is in a very bad state.